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Nintendo SPD Group No.3

What’s Nintendo Up To?

Posted on January 19 2011 by Alex Plant

We spend so much time waiting for news on our most-wanted games, like Skyward Sword and Ocarina of Time 3D, that we often forget to think about what the rest of Nintendo’s development teams are up to. For instance, I’ll bet many of you didn’t know that Nintendo’s got over 15 different first-party studios, all working simultaneously to deliver the titles we all know and love. I’ve done some digging and come up with a catalog of all of these developers and their past and present projects.

This list only covers first-party development studios, so you won’t see anything about GameFreak’s plans for the Pokémon franchise or HAL Laboratories’ progress on a new Kirby or Smash Bros. game (rest assured we’ll be all over it if any announcement is made). While most of the “current projects” aren’t going to be news to most of you, consider that most of these are probably nearing their release alongside the 3DS in early 2011, and pay close attention to those studios and franchises that are missing from the list. They might clue us in to what we might expect after Nintendo’s developers wrap up their present assignments.

Nintendo Entertainment Analysis & Development (EAD)

This is where most of Nintendo’s blockbuster magic happens. The main Zelda, Star Fox, and Mario games begin and end here. Most of the confirmed first-party titles for 3DS are being developed by EAD, so they take up most of their confirmed development timetable.

Comprehensive Software Development Group

Team heads: Shigeru Miyamoto, Takashi Tezuka

Previous projects this gen: Super Mario 64 DS (DS)

Current projects: Steel Diver, Star Fox 64 3D (3DS)

Software Development Group No. 1

Team head: Hideki Konno

Previous projects this gen: Nintendogs, Mario Kart series (DS/Wii)

Current projects: Nintendogs + Cats, Mario Kart 3D (3DS)

Software Development Group No. 2

Team head: Katsuya Eguchi

Previous projects this gen: Wii series (Wii), Animal Crossing series (DS/Wii)

Current projects: Animal Crossing 3D, Pilotwings Resort (3DS)

Software Development Group No. 3

Team head: Eiji Aonuma

Previous projects this gen: The Legend of Zelda series (DS/Wii), Link’s Crossbow Training (Wii)

Current projects: Ocarina of Time 3D (3DS), Skyward Sword (Wii)

Software Development Group No. 4

Team head: Hiroyuki Kimura

Previous projects this gen: New Super Mario Bros., Big Brain Academy series (DS/Wii), New Play Control! Pikmin series (Wii)

Current projects: Presumably Pikmin 3

Software Development Group No. 5

Team head: Tadashi Sugiyama

Previous projects this gen: Wii Fit series (Wii)

Current projects: Probably the recently-patented Wii Relax

Tokyo Development Group

Team head: Yoshiaki Koizumi

Previous projects this gen: Super Mario Galaxy series (Wii), Flipnote Studio (DSi)

Current projects: Unknown

Most of EAD seems to have their hands full, with the curious exception of EAD Tokyo, the studio behind the Super Mario Galaxy games. We can probably rule out a third Mario title for Wii, and since Miyamoto’s confirmed that we’ll see both 2D and 3D Mario on 3DS we can guess that they might be busy developing something for the new handheld. It’s unlikely we’ll hear anything on the subject until this year’s E3.

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Note also that EAD4, the developers of the New Super Mario Bros. games, are also pretty free, with only Pikmin 3 presently “announced,” which Miyamoto has hinted is near completion. Could they be working on another New Super Mario Bros. game as well? And let’s not forget that most of the already-announced 3DS games coming from EAD’s studios are slated as launch titles, meaning they’re certainly in the post-production stages by now.

Nintendo Software Planning & Development (SPD)

It’s not as big or large as EAD, but SPD has still been responsible for a number of the most interesting titles this generation. SPD handles Metroid along with Nintendo’s line of party and rhythm games such as WarioWare, Mario Party, Wii Party, and Rhythm Heaven, as well as other favorites like Sin & Punishment and Endless Ocean.

Nintendo SPD Group No. 1

Team head: Yoshio Sakamoto

Previous projects this gen: WarioWare series (DS/Wii), Rhythm Heaven (DS), Metroid: Other M (Wii)

Current projects: Unknown, presumably Other M sequel

Nintendo SPD Group No. 2

Team head: Hitoshi Yamagami

Previous projects this gen: Brain Age series, Super Princess Peach (DS), Endless Ocean series, Sin & Punishment: Star Successor (Wii)

Current projects: Brain Age (3DS)

Nintendo SPD Group No. 3

Team head: Kensuke Tanabe

Previous projects this gen: Battalion Wars series, Mario Strikers Charged, Punch-Out. (Wii)

Current projects: Unknown, generally coordinates with foreign studios

Nintendo SPD Group No. 4

Previous projects this gen: Mario Party series (DS/Wii), Elite Beat Agents, Hotel Dusk (DS), Wii Party (Wii)

Current projects: Wii Party 2?

As usual, we don’t really have much idea what SPD’s development teams are up to, although we can reasonably assume that Sakamoto’s team is hard at work on the successor to Other M and that there’ll be a sequel to the well-received Wii Party. Other than that, it’s hard to say – maybe Nintendo will surprise us with a brand-new blockbuster one of these days like they did with Other M. SPD3’s probably helping with whatever Retro Studios is working on (as they have in the past), but for all we know they’ve got an original project up their sleeves.

Other Nintendo Studios

Anything else that’s not handled by a second-party developer like Camelot (Golden Sun series), HAL (Kirby and Smash Bros.), or GameFreak (Pokémon) comes from one of these subsidiaries. Retro Studios has been our personal favorite since their debut with the Metroid Prime games, but other studios have turned out games like Paper Mario and Professor Layton as well.

Previous projects this gen: Professor Layton series, Heroes of Mana, Magical Starsign (DS)

Current projects: Professor Layton, Fantasy Life (3DS)

Previous projects this gen: Fire Emblem, Advance Wars series (DS), Super Paper Mario (Wii)

Current projects: Paper Mario 3D (3DS), Rhythm Heaven (Wii)

Previous projects this gen: Xenogears series (DS), Disaster: Day of Crisis, Monado: Beginning of the World/Xenoblade (Wii)

Current projects: Unknown

Nintendo Software Technology Corporation

Previous projects this gen: Mario vs. Donkey Kong series (DS)

Current projects: Unknown

Team head: Masahiro Sakurai

Previous projects this gen: N/A

Current projects: Kid Icarus: Uprising (3DS)

Team head: Michael Kelbaugh

Previous projects this gen: Metroid Prime: Trilogy, Donkey Kong Country Returns (Wii)

Current projects: Unknown

Nothing from Retro Studios at present, which of course has us wetting ourselves in anticipation. I wouldn’t be surprised if they’ve already started on a sequel to Donkey Kong Country Returns, but for all we know they’ve been passed on to yet another needy franchise or building an original IP. Monolith Soft’s also pretty dark at the moment, which could mean they’re busy localizing the still-unreleased-in-the-West Monado: Beginning of the World… I hope.

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After 2010’s great finish to a great year, it may not seem like there’s much on the horizon aside from Skyward Sword and the 3DS’s debut lineup, but since these games are likely nearing post-production it’s probable we’ll get an update on Nintendo’s development calendar soon – or at least at this year’s E3. I find it hopeful that there aren’t really any projects slated for a distant release at present, as that means there’ll probably be a slew of new projects just waiting to be announced.

Nintendo Is Merging Its Prized EAD And SPD Teams Into A Single Group

Say hello to the Entertainment Planning & Development Division

  • by Damien McFerran Tue 15th Sep 2015
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As well as confirming yesterday that Tatsumi Kimishima is its new president, Nintendo also detailed some organisational changes which will impact the day-to-day running of some of its famous internal teams.

The big news is that EAD (Entertainment Analysis & Development Division) and SPD (Software Planning & Development Division) — two of the company’s most talented development groups — will cease to exist, merging into one single entity known as the Entertainment Planning & Development Division (we’re assuming it will become known as EPD).

Establishment of the Entertainment Planning & Development Division

We will integrate personnel who are involved in the development of software for Nintendo platforms and smart devices in addition to work associated with effective utilization of character IP, and in order to create a structure that operates efficiently and rapidly, the Entertainment Analysis & Development Division and the Software Planning & Development Division will be consolidated into the newly established Entertainment Planning & Development Division.

Shigeru Miyamoto — formerly the General Manager of EAD — has been given the role of «Creative Fellow». He won’t be taking control of the new group — that honour has fallen to Shinya Takahashi, the man who previously headed up SPD. Takahashi is seen by some as Miyamoto’s successor.

Elsewhere, EAD Tokyo’s Yoshiaki Koizumi is now a deputy general manager at EPD, a title he shared with Animal Crossing director Katsuya Eguchi, who was formerly deputy manager at EAD.

As well as this massive structural change, two other divisions have been formed as part of the reshuffle. They are the Platform Technology Development Division and Business Development Division:

Establishment of the Platform Technology Development Division

We will integrate personnel responsible for the technology development essential for Nintendo’s hardware formation such as hardware, OS, development environment and network, and in order to create a structure in which we can more broadly and efficiently conduct technology development necessary for new products and services, the Integrated Research & Development Division and the System Development Division will be consolidated into the newly established Platform Technology Development Division.

Establishment of the Business Development Division

We will newly establish the Business Development Division, a division with the aim of refining the business model for the dedicated video game system business, and creating and making profitable the smart device business and the new business that utilizes character IP.

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While Kimishima’s appointment was the big news yesterday, the changes detailed above could well have a more pronounced impact on how Nintendo operates in the future. Combining EAD and SPD should result in a leaner, better company — one which can share and pool its vast experience and talent to create even better games.

Whatever is happening behind the scenes, it’s clearly a time of dramatic change for the Kyoto veteran.

Nintendo работает над большим количеством новых игр для Nintendo Switch и готова к сотрудничеству по созданию кроссоверов с другими компаниями

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    В интервью ведущей французской газете Le Monde генеральный менеджер главного производственного отдела Nintendo SPD Синья Такахаси рассказал, что в настоящее время платформодержатель готовит большое количество новых игр для консоли Nintendo Switch. Wii U и 3DS в свое время сильно пострадали от существенных промежутков между выпусками крупных проектов Nintendo. Снова наступить на старые грабли компания себе не позволит, на этот раз игроков ждет «стабильный поток релизов».

    Такахаси не назвал точное количество готовящихся сейчас неанонсированных игр для Nintendo Switch, но рассказал, что SPD поделена на 11 отдельных производственных групп, каждая из которых занимается созданием нескольких проектов сразу . Помимо внутренних разработчиков у Nintendo есть приближенные партнеры, которые тоже работают над играми для ее консолей. Например, студия Game Freak, уже 20 лет создающая «номерных» Покемонов, не принадлежит Nintendo.

    По словам Такахаси, пользователей ждут самые разные игры, в том числе крупные амбициозные проекты (по примеру «Зельды») и создаваемый с учетом уникальных технических особенностей Nintendo Switch необычный софт (на старте была выпущена 1-2-Switch, ставшая «пробой пера»). Уникальные особенности, впрочем, точно будут использоваться не только в «играх для вечеринок». Nintendo, например, делает большую ставку на HD-вибрацию в Super Mario Odyssey. Она хочет, чтобы эта игра послужила хорошим примером использования технологии, как когда-то Super Mario 64 задал тренды в области 3D-геймдизайна. Джойконы Nintendo Switch будут уникально ощущаться в разных ситуациях. Например, при поездке на мотобайке или приземлении Марио на металлическую поверхность.

    Такахаси также подтвердил, что Nintendo не отказалась от создания своими внутренними силами игр в «реалистичной» стилистике. В определенный момент линейка стала преимущественно яркой и «цветастой», но это не значит, что Nintendo никогда не вернется к каким-нибудь своим «реалистичным» проектам прошлого (а они у нее есть в разных жанрах) или не придумает новые.

    Наконец, разработчик рассказал, что Nintendo открыта для сотрудничества с другими компаниями по созданию новых кроссоверов. Уже в августе в продажу поступает тактический проект Mario + Rabbids: Kingdom Battle от Ubisoft, удививший критиков на E3 2017.

    Что касается нехватки Nintendo Switch в магазинах, в обозримом будущем ситуация должа начать улучшаться, поскольку увеличение производства даст, наконец, свои плоды. К осенне-зимним праздникам Nintendo надеется отгрузить как можно больше приставок, чтобы поддержать запуск ключевого хита Super Mario Odyssey.

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