Labyrinth of Refrain: Coven of Dusk
- 1 Labyrinth of Refrain: Coven of Dusk
- 1.1 Labyrinth of Refrain: Coven of Dusk True Ending Guide
- 1.2 The Black Pages, and Their Significance
- 1.3 The 6 Bosses, and Where to Find Them
- 1.4 Ornit, and the Extra Dungeon
- 1.5 US: 09/18/2018 EU: 09/21/2018 ANZ: 09/28/2018
- 1.6 World
- 1.7 Story
- 1.8 RefrainвЂ”The Town Atop the Ancient Labyrinth
- 1.9 The Underground Labyrinth
- 1.10 Witch Covens
- 1.11 Labyrinth of Refrain: Coven of Dusk – Luck Stat Guide and Theories
- 1.12 Luck Stat: Guide and Theories
Labyrinth of Refrain: Coven of Dusk True Ending Guide
Labyrinth of Refrain is already plenty long for players that just play through the basegame’s story, with it taking me over 60 hours to see the credits roll. But, what if we told you there are another 20+ hours of content waiting for you if you complete some special requirements to unlock the post-game? Well, it’s true, but we can’t blame you if you didn’t know about the post-games existence or how to unlock it while playing through the story on your own. It’s one thing to figure out how to even unlock the post-game, but it’s another thing to defeat the gauntlet of 6 «superbosses» hiding the required Black Pages gating your progress. We’ve got a list of the bosses you’ll need to face, and some tips for how to deal with their monstrous power.
The Black Pages, and Their Significance
As previously mentioned, there are 6 bosses holding the 6 Black Pages that you will need to unlock the post-game, and eventually the True Ending. Each of the well’s 6 dungeons (Campanella, Astrom, Melm, Phenom, Umbra, and Amadeus) have their own respective boss, holding their own respective page. Once you have found and conquered each of these bosses and claimed their pages for yourself, you’ll need to defeat the final boss and create some Clear Data. Upon loading Clear Data which includes all 6 Black Pages, you’ll be asked if you wish to continue the story and will return to Velkuvrana’s belly — Ornit.
The 6 Bosses, and Where to Find Them
As mentioned, each of the well’s 6 dungeons hides a boss — some more hidden than others. We’ll start off with Campanella’s boss and go down from there, although the game doesn’t necessarily expect you to tackle these bosses in the order that these dungeons appear in the story!
A giant, purple fish. He can be found relatively easily — he’s hidden past a gauntlet of breakable wall puzzles on B6 of Campanella, around (X22,Y7). He is the easiest of the 6 superbosses to fell — I managed to defeat him during my revisit to Campanella during the story, with a party of mid-80s soldiers.
The first of the superbosses that requires some extra prep to find them. Players might’ve noticed a sign near the end of Astrom mentioning that «something big» was nearby. Unsurprisingly, once the requirements are met this fight will eventually spawn near here. The trick, is, that you’ll need to complete a few sidequests to acquire a book that will allow for him to spawn.
You’ll want to complete the sidequest «Skilled Clockworker», which itself is unlocked by completing the sidequest «She Sees Everything!» in Apprentice Notes [Correction: Nearly all Apprentice Notes before post-game need to be completed for Skilled Clockworker to appear]. Since the «Embarrassing Diary» that the latter quest requires only drops in Tanis (the story’s last dungeon), you’ll be unable to tackle Machina until the very tail end of the story. Upon collecting the diary, the quest we actually want to finish will task you with finding an Old Pocketwatch on the B1 of Campanella. You may have already received one of these earlier in your travels, in which case — good work if you didn’t sell it! You just saved yourself a lot of time, as it only spawns at treasure points on this floor. On the flip side, you can break a wall at (X16, Y25) to uncover a chest that when unlocked with the Furia Key you can find in Tanis will contain an Old Pocketwatch for you.
Complete the sidequest and head to the newly spawned Event Point in Astrom to initiate the battle.
By far the superboss that requires both the most prep and the most curiosity to find and defeat. Junon is found in the Holy Mausoleum in Melm — the bottom floor of the dungeon. Yes, the Wing Temple is not the bottom floor. Maybe you noticed a specific hole on this floor in your exploration and discovered the new floor yourself, but if not you’ll need to drop down a hole at (X14, Y26) to reach it. But before that, we’re going to need a certain Pact in order to even damage her, which can be found in an entirely different dungeon.
You probably noticed this Event Point during your revisit to Campanella, but on the Eastern side of B7 you’ll have a fight with a lone Lamb monster if you haven’t already and receive Bah-Bah’s Pact. You’ll need this pact in order to cast Divine Exposure after Junon puts up her barrier — otherwise, none of your attacks will connect. Defeat her (keeping care to defeat her minion that heals her first!) to receive the next Black Page.
It’s impossible to miss this one, and chances are you might’ve run into it on your own during the game. This particularly large Pecoro is standing at (X15, Y3) in «Fallrealm/Gem» in Phenom. It’s stronger than Devon, so wait until you’re at the endgame before challenging this one.
You’ll have talked with her, as well as already have defeated her lower half once by the time you’ll get the option to challenge this boss for real. After clearing Umbra you may challenge her by entering her room again at (X15, Y04). You’ll require the Vorpal Cane, which you either receive from your first fight with King Alice in Umbra, or through your second encounter with him in Umbra’s basement.
Furfur is the hardest of the superbosses to defeat. You can’t even damage her until she debuffs herself, allowing your attacks to deal damage. As she gets closer to death she’ll target your party members to take a bite out of, restoring her health in the process. She’s a test of both your defenses and your DPS, leading up to the post-game so challenge her last.
Zlavec is found at the very bottom of Amadeus, where you originally see the scene of Oracle being devoured. Unsurprisingly, if you return to that same location Zlavec lashes out at you. Defeating him will award you with the last of the Black Pages required to access the post-game, and open the path towards the True Ending.
Ornit, and the Extra Dungeon
Once you have collected all of the Black Pages, defeated Baba Yaga, and continued from your Clear Data you’ll find yourself in Coven’s largest, most complex, and most difficult dungeon — Unclean Ornit. Each floor itself is based on a dungeon from the main game, with the final floor being entirely new. There’s not much help we can give you here — if you’ve made it this far, you should have an idea of how to format your team, and what your strategies will be. The only thing I can say is that you’ll want to take advantage of Soul Transfer, especially for the final boss. Take advantage of stockpiles when you can, and if you find a good spot to grind make use of it if you find it necessary. Good luck.
US: 09/18/2018 EU: 09/21/2018 ANZ: 09/28/2018
In a far-off land, deep beneath the mysterious town of Refrain, lies an unexplored underground labyrinth.
One day, a witch arrived at the town with the intention of exploring this labyrinth.
This is the story of a faraway world, where faint traces of magic still linger. A world called Tanis. The mysterious town of Refrain resides there.
Deep beneath that isolated and forsaken town lies an unexplored underground labyrinth. Nobody knows who built it, or when it was built.
Some say it holds treasures that could control the world, treasures that could make one immortal, and a slumbering demon king whose awakening could end the world. But no one knows for certain.
What is known is that the labyrinth is filled with cursed miasma, a substance that brings death to any human it touches.
One day, a witch arrived at Refrain with the intention of exploring this labyrinth.
Her name was Dusk Witch Dronya.
She had in her possession a legendary book, said to have been written by the only man to explore the labyrinth and survive. The Tractatus de Monstrum.
RefrainвЂ”The Town Atop the Ancient Labyrinth
Our story begins in this forsaken place. The quiet town of Refrain is located due west of the royal capital. One must cross three separate mountain ranges to reach it. For this reason, the town rarely receives outsiders.
In the past, visitors would travel far and wide to Refrain, having heard rumors of its underground labyrinth. But as the labyrinth continued to prove too daunting to be conquered, visitors to the town became more scarce, until they stopped coming altogether.
The Underground Labyrinth
The labyrinth is situated at the bottom of a well in the town square in Refrain’s west district. Rumor has it that the labyrinth is overflowing with treasure, but no one knows for certain.
A deadly miasma permeates the ground beneath Refrain, and 568 people are confirmed to have died while exploring the labyrinth. Even the labyrinth’s sole survivor eventually succumbed to the effects of miasma exposure.
When a witch creates puppet soldiers, she places them in a group called a coven. Several covens can be placed in an even larger group called a witch brigade.
Puppet soldiers are considered Manania. When exposed to the high concentrations of magic found in the labyrinth, these inert dolls spring to life as fully-formed, sentient beings.
Labyrinth of Refrain: Coven of Dusk – Luck Stat Guide and Theories
A guide dedicated to pooling known information regarding “Luck”, until a more concrete guide comes along.
Luck Stat: Guide and Theories
What This Guide Is: This guide is a place to post theories and discoveries regarding the Luck stat in Labyrinth of Refrain. Hopefully this information will help other players work with this vague stat. If you discover new information, please comment and let me know so I can revise this guide accordingly.
At this point in time, I believe the luck scale goes as below:
- Despair – Unlucky – Mediocre – Lucky – Fortunate
Although some equipment has a luck stat associated with it, I have yet to figure out how it relates to the scale above. It is not yet known whether attempting to increase luck above fortunate, or below despair, has any effect. These are the highest and lowest levels that will be reflected on the stats screen.
How Luck is Determined
This was a big mystery to me when I first started the game. No tutorial tells you how luck is determined, but it is hinted at in the Witch’s Petitions. Hopefully this information clears it up for everyone.
From my research thus far, luck is determined by: name of puppet AT creation. I know this sounds a bit far fetched, but try it yourself. Name different characters, the same name, and watch as they all come out with the same luck stat (barring other modifiers, such as stance).
Based around my limited testing, changing the puppet name via Witch’s Petition Does Not affect luck. Only the birth name matters
Other things that affect Luck are:
- Stance – Moon Stance appears to drop luck by 1 tier
- Lucky Star – This Aster Knight skill appears to increase luck by at least 2 tiers
Below are the names that I know will produce specific results. Try them out for yourself.
Aloise – Despair is a great tier for Theatrical Star, for their skill that increases AVD by 35%
Ileen – eye-leen. Since I and l look so similar
Lucky – That’s correct. As if to make things easy on us, naming a puppet “Lucky” produces the highest tier of luck. Neat, right?